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HONG KONG, Nov 22 (Reuters) – Sony Group Corp (6758.T) said on Tuesday it plans to expand a programme to identify and incubate Chinese-made games, in a race with Microsoft Corp (MSFT.O) to tap China’s gaming market.

The programme will invest more than 1 million yuan ($140,080) in each game it enrols, and will not only fund small teams but also big teams with dozens of engineers or more, Bao Bo, Sony’s director of China game production, said.

The Japanese tech giant’s plans were made public during an event live-streamed from the southwestern Chinese city of Chengdu to re-launch the China Hero Project programme, which ground to a halt due to COVID-19.

“The scale of the third season will far exceed the previous two,” Bao said, adding that Sony will publish some games and its PlayStation Studios will support enrolled projects.

Sony said that it will be the publisher of Lost Soul Aside and Convallaria, two games enrolled in the previous two seasons.

The China Hero Project unveiled its first two batches of games in 2017 and 2019 and has supported 17 titles, of which seven have reached the market.

It was part of Sony’s years-long approach to China, which ultimately led it to a lucrative exclusivity deal with the Chinese hit game “Genshin Impact” outside of the China Hero Project. Little known before its 2019 launch, it became of the world’s most profitable games.

Reuters reported last month that Sony’s success with “Genshin Impact” has driven Microsoft to aggressively woo Chinese game developers with big licensing deals.

Sony sells the PlayStation (PS) consoles in China, where people have traditionally preferred playing mobile-based games.

It has sold more than 3.5 million PS4 consoles in China and Jim Ryan, CEO of Sony’s gaming-focused subsidiary Sony Interactive Entertainment (SIE), said it had sold about 670,000 units of PS5 there since its Chinese launch in May 2021.

Tatsuo Eguchi, president of SIE Shanghai,said that Sony’s goal is to sell twice as many PS5 consoles as it had for the PS4 and believed the China Hero Project could help meet this goal.

“We want gamers around the world to better understand the creativity that comes from China. I have always had a dream which is for console gaming to become a regular part of daily entertainment for Chinese people,” he said.

($1 = 7.1388 Chinese yuan renminbi)

Reporting by Josh Ye; Editing by Alexander Smith

Our Standards: The Thomson Reuters Trust Principles.

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