NEW YORK, Oct. 2, 2023 /PRNewswire/ — The esports market is estimated to grow by USD 3.52 billion from 2022 to 2027, growing at a CAGR of 21.81%. The esports market is fragmented owing to the presence of many global and regional companies. A few prominent companies that offer esports market are Activision Blizzard Inc., Amazon.com Inc., Beyond the Summit, Caffeine, Electronic Arts Inc., Gfinity Plc, Harena Data Inc., Hi-Rez Studios Inc., Intergalactic Gaming Ltd., Kabam Games Inc., Modern Times Group MTG AB, Nintendo Co. Ltd., Riot Games Inc., Rovio Entertainment Corp., TaKeTV GmbH, Tencent Holdings Ltd., Valve Corp., Wargaming Group Ltd., Zynga Inc., and Starladder Ltd. The report provides a full list of key companies, their strategies, and the latest developments. Download a FREE Sample before buying
Company Offering:
- Activision Blizzard Inc. – The company offers e-sports online games such as Overwatch League and Call of Duty League.
- Amazon.com Inc. – The company offers e-sports online gaming to compete against each other in tournaments for cash prizes.
- Beyond the Summit – The company offers rocket league summit e-sports game where players compete with other.
- For details on companies and their offerings – Buy the report!
By Geography, the market is classified as APAC, Europe, North America, South America, and Middle East and Africa. APAC will have the largest share of the market. APAC will account for 43% of the market’s growth during the forecast period. APAC is a promising market for the e-sports industry, attracting investment from Western countries due to the ease of entry compared to other markets. The region is expected to grow steadily during the forecast period, with China, Japan, and South Korea being major contributors to its growth. The presence of a large number of e-sports spectators, sponsors, and brands in the region makes APAC a highly attractive market for the gaming industry. Download a FREE sample report to get more insights on the market share of various regions and the contribution of the segments.
- Impactful driver- Branding through Esports
- Key Trend – Increase in Esports betting
- Major Challenges – Growing cost of game development
Market Segmentation
- By Revenue Stream, the sponsorships segment will grow at the highest rate during the forecast period.
Technavio Research experts have provided more insights on the market share of segments – View a FREE Sample Report
FAQS
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TOC:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Revenue Stream
7 Market Segmentation by Genre
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
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