Board Games Market size to grow by USD 3.42 billion from 2022 to 2027, Market is fragmented due to the presence of prominent companies like Atlas Games, Alderac Entertainment Group and Berkshire Hathaway Inc., and many more – Technavio

NEW YORK, Jan. 5, 2024 /PRNewswire/ — The board games market is estimated to grow by USD 3.42 billion from 2022 to 2027, growing at a CAGR of 7.55%. The board games market is fragmented owing to the presence of many global and regional companies. A few prominent companies that offer board games market are Atlas Games, Alderac Entertainment Group, Berkshire Hathaway Inc., Bezier Games Inc., Buffalo Games LLC, Claranet Ltd., CMON Ltd., Embracer Group AB, Ghost Galaxy Inc., Gibsons Games Ltd., Grey Fox Games, GungHo Online Entertainment Inc., Hasbro Inc., Indie Boards and Cards, Mattel Inc., PD Verlag GmbH and Co. KG, Ravensburger AG, The Walt Disney Co., Warlord Games, and Franckh Kosmos Verlags GmbH and Co. KG. The report provides a full list of key companies, their strategies, and the latest developments. Download a Free Sample before buying

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Technavio has announced its latest market research report titled Global Board Games Market 2023-2027
Technavio has announced its latest market research report titled Global Board Games Market 2023-2027

Company Offering:

Atlas Games – The company offers the White Box board game, which includes a selection of generic game materials for designers, including dice, meeples, and cubes, among others.
Clementoni Spa – The company offers the Stranger Things board game, which includes character cards and place cards.
CMON Ltd. – The company offers Mayhem board games, such as Looney Tunes and Teen Titans Go.
For details on companies and their offerings – Buy the report!

By Geography, the market is classified as Europe, North America, APAC, Middle East and Africa, and South America. Europe will have the largest share of the market. The region will account for 32% of the global market growth during the forecast period. Over the past few years, the demand for premium strategy-based board games has remained strong. Furthermore, as board games are a major source of entertainment for customers of all ages, brick-and-mortar retailers and board game cafes such as Draughts (UK) and Bastard Cafe (Denmark) are increasingly offering avenues for gamers to convene and play. Such cafes offer premium board games for a small fee and aim to attract millennial customers through engagement marketing. Download a free sample report to get more insights on the market share of various regions and the contribution of the segments.

Impactful driver- Rapid improvements in content and gameplay
Key Trend – Increasing digitization of board games
Major Challenges – Threat from alternate gaming platforms

 Market Segmentation

The tabletop segment will contribute the largest share of the market. This segment involves games that are generally played on pre-marked surfaces on boards. The Settlers of Catan (Thames & Kosmos), a strategy-based game, falls under this segment. Additionally, tabletop games have witnessed a surge in demand over the last few years, primarily from the rising adoption of board games in in-game bars and cafes.

Technavio Research experts have provided more insights on the market share of segments – View a Free Sample Report

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The toys and games market is estimated to grow at a CAGR of 8.1% between 2022 and 2027. The size of the market is forecasted to increase by USD 70.12 million.

The online toys and games retailing market size is expected to increase by USD 16.04 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 6.39%.

Board Games Market Scope

Report Coverage

Details

Historic period

2017-2021

Growth momentum & CAGR

Accelerate at a CAGR of 7.55%

YoY growth 2022-2023 (%)

7.0

Regional analysis

Europe, North America, APAC, Middle East and Africa, and South America

Key countries

US, China, France, Germany, and UK

TOC:

1 Executive Summary

2 Market Landscape

3 Market Sizing

4 Historic Market Size

5 Five Forces Analysis

6 Market Segmentation by Product

7 Market Segmentation by Distribution Channel

8 Customer Landscape

9 Geographic Landscape

10 Drivers, Challenges, and Trends

11 Vendor Landscape

12 Vendor Analysis

13 Appendix

About US

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact US:

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com

SOURCE Technavio


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